UI / UX Designer — Interface & Interaction

Leon Modrijan

I design interfaces the way I once built machines, precise parts, tested by hand, nothing wasted.

BasedLogatec, Slovenia
DisciplineProduct · UI · UX
Direct lineGet in touch

01 Profile Background

From the workshop floor to the interface.

Three years running real machines as a mechatronics operator taught me tolerance and patience. A part is either within spec or it isn't, and no amount of explaining changes that.

I bring the same standard to interfaces. I'd rather ship one screen that holds up under real use than five that only work in a mockup, and I'd rather figure something out by building it than by reading about it. Right now that means computer science by day and design work by night.

02 Capabilities Tools

What I work with.

Tools, not scores. If you want to know how well I use one of these, ask me to show you.

Design

Interface & visual

Where most of my hours go.

  • Figma
  • Photoshop
  • Lightroom
  • Affinity
  • Premiere Pro

Code

Front-end & data

Enough to build what I design, without handing it off.

  • HTML
  • CSS
  • JavaScript
  • Python
  • MySQL

Systems

Version control & environment

Daily, not occasionally.

  • Git
  • GitHub
  • Linux

In progress

Currently learning

Dashed because I'm not claiming these yet.

  • React
  • Node.js
  • Tailwind
  • JSX

03 Trajectory Timeline

The order matters.

Each step calibrated the next.

2021 — 2024

Mechatronics operator

Three years on real machines. Learned to work to tolerance, where a fraction of a millimetre is the difference between a part that fits and one that fails. Precision became a habit rather than a goal.

2024 — present

Computer science student

Traded the workshop for the editor. Same instinct, new material: building software, learning the systems underneath, and shipping small projects of my own.

2025 — present

UI/UX design and web

Where it meets: interfaces designed with an engineer's eye and built by hand. Simple, deliberate, and made to actually be used.

04 Contact Open channel

Let's build something precise.

Open to junior design and front-end roles

A project, a role, or an idea worth prototyping. Email is the fastest way to reach me.